Like most Ratalaika Games, trophies are awarded early on, so it’s a nice incentive as you’re playing. It’s a shame because I wanted to stick with it. However, this was the nail in the coffin, and I didn’t have the enthusiasm to return. It happens, and as irritating as it is, sometimes it goes that way. Not one to leave a soldier behind, by the final angry attempt, I’d got halfway up the mine, and Ravensword Shadowlands crashed. What happened was the NPC would walk off the gangway we were climbing, getting stuck behind a crate, standing still and not going any further, or disappearing entirely. Realising they weren’t behind me, I went back and repeated a variety of techniques: me walking backwards, ensuring they were following, and moving in pigeon steps to avoid any mishaps. First, it was a case of finding them, then retracing my steps. I genuinely tried more than a dozen times. Note that in some areas, they would appear from nowhere without warning). Reaching this klutz was easy enough, and I 100% cleared the way, so no threat of enemies spawning. Though it could only be reached through this deadly zone of overpowered beasts, it was much easier.Īttending to a side mission of rescuing and escorting an NPC, I lost itīut this was the downfall of Ravensword Shadowlands for me. Eventually, I gave up and dashed through to a new area. On each death, I’d return to the last autosave (I can’t recall if you could manually save). Source: PRĪfter grinding for a couple of hours and making a reasonable amount of progress, I entered a new area and was getting my arse handed to me. It didn’t look great, but I accepted it for what it was as I was having some fun. Now and then, the final blow would send them into a ragdoll spinning frenzy that would make Zhang Yimou proud. Any more than three on the screen at one time, and they would literally hover on top of each other. Not that I tried…īy the time I reached my first enclave of goblins, I encountered stacked enemies. They’re a bit like the inhabitants of Innsmouth and tend to shuffle about a bit, and the guards in town seldom carry a weapon on them. Interacting with NPCs is low-key, and conversation is to the point – there’s no time for small talk with the peasants. Besides melee attacks, you can equip ranged weapons and also Witcher-like spells. My axe skills were around 15, but as I progressed, organically rose to 60 – the cap increasing each time. That said, the axes on offer were pretty cool, so I went with that route. I tend to go with tanks or rogues, but a fan of swords rather than axes. Much like the Elder Scrolls, you level up through usage, so sneak or jump about and it will increase your stealth and acrobatic skills accordingly Ravensword Shadowlands can be played in first-person or third-person, and throughout my experience, shifted back and forth in viewpoints to complete areas, scope out new gear and check out my man bun. However, once the cast was complete, I was happy with how I looked. Shifting back to the Ravensword Shadowlands gameplay, you create a hero with a static shot of your character. South-facing, access to local amenities… Source: PR Not a big deal, but this lack of initiative came back and put an end to my quest. When the boss triggered, they continued to run on the spot, so I was left on my own. What happened was all three soldiers repeatedly ran into the wall, making no efforts to follow me or work out the 12ft gap into the battle arena. With a band of merry men, myself and the AI charged a castle keep, but to fight the battle with the giant troll guarding its gate we had to walk around a wall. It was this intro that was the start of what was to come: the AI is atrocious. A bit of a generic fantasy-based tale, it begins with a battle where the goodies are wiped out, leaving you as the sole survivor.
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